About the Founders

Matt and James, being pro.

Matthew and James, the founders of WinForAll, started out as a pair of highschool kids who thought, respectively, that they could maintain their own webserver, and be funnier than uncyclopedia. And while that was not the case at the time, after learning a lot along the way, they both think they’ve accomplished these things, and I won’t tell them otherwise if you don’t.

(kidding)

The most significant things they have in common is that they’re both massive nerds, devilishly handsome, and definitely not gay.

About James

James is the creative mind behind WinForAll. While Matthew keeps everything running in the background, James is mooching off his web server, writing all the awesome stuff and taking all the credit. James also has an interest in computing, although not quite as intense as Matthew’s.

He is also a shoutcaster for Gamestah radio, having started out with TF2 but soon to be moving into starcraft…as soon as he has a clue what he’s doing with it.

His interests, in no particular order, are hugging people, making people laugh, programming, gaming, and in general being really really awesome.

In 2009, he is doing a bachelor of games and interactive entertainment at the Queensland University of Technology.

Current qualifications include being unemployed, shooting lots of zombies, and experience writing autobiographies for blogs.

I’m 50% of the team here at win/wikiforall. If you see something on this site, and it doesn’t give you a laugh, i’ll bet one of my balls it wasn’t written by me. Not both, but one. I’ve written pretty much everything on and around the wiki/winforall webpages, including being the author of the comics. I have a slow update schedule because I believe in quality over quantity, which is probably why I never actually get anything done.

However when I do get something done, be afraid. Be very afraid.

About Matthew

G’day,

I’m Matthew, the guy who keeps WikiForAll running and the one who initially created the site. I’ve just finished my first year and a half at university doing a Bachelor of Information Technology, while also working in my spare time on WikiForAll (and WinForAll). I mainly enjoy programming, though I also spend a lot of time in flight simulation (on the VATSIM network) and also enjoy a good deathmatch (or team deathmatch, if it’s TF2). As for non-virtual interests, I have many including cricket (Australian sport for those who don’t know), golf, and socialising (among others).

As a little bit of trivia, I’m going to add in the (true) story, condensed, of the WikiForAll site and its development.

It was with great excitement I initially created WikiForAll in the October of 2007. I was working on a programming project and decided I needed a better website, so I decided I might try Wiki software (MediaWiki). I installed and setup a Wiki, which I initially called “MyWiki”. As I went through and fiddled a bit I came across pure gold when I created the “woot boring headers… MyWiki =D” header image. I then notified James of the wiki and he went through and knocked himself out with content.

We woke up the next morning wondering what we’d done the night before. We didn’t quite realise the impact or potential until we showed the site to a couple of friends. At this time the site was at “cust0672.qld01.dataco.com.au” which was difficult to remember and turned away quite a few people. When we realised that the site actually had potential – and more so than any other project we’d worked on – we purchased the wikiforall.net domain name.

Another milestone in the site was James releasing his comic and using WikiForAll as a distribution method. We started advertising in forum signatures and by emailing all of our friends and word began to spread. However, we were still getting only one or two people visiting a day.

The final milestone has been the conception of the WinForAll project, which you’re viewing right now. James’s comics are now hosted on WinForAll as well through a custom management system, which provides us with a far easier way to get comics out and into the wild.

Through all of this I’ve administered the technical components of the site, ensured that the server will run faster when it can, and fixed any bugs that might show up throughout normal running of the site. I’ve also had to troubleshoot some complicated problems that lead to downtime of the site. It’s certainly not easy to keep the site running smoothly 24/7, but I enjoy doing it.